Iowa State team stats
2008 season totals across 12 games, beside what opponents did.
General
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:46:04 | 18:50 | 3:31:25 | 17:37 |
| Offensive plays | 841 | 70.1 | 809 | 67.4 |
| Total yards | 4,642 | 386.8 | 5,434 | 452.8 |
| Penalties–yards | 77–679 | — | 58–472 | — |
| First downs | 241 | 20.1 | 270 | 22.5 |
| Third down | 67–17737.9% | — | 76–15050.7% | — |
| Fourth down | 10–2050.0% | — | 12–1675.0% | — |
Passing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 261–43859.6% | — | 250–37167.4% | — |
| Passing yards | 3,092 | 257.7 | 3,416 | 284.7 |
| Yards per attempt | 7.1 | — | 9.2 | — |
| Passing TDs | 17 | — | 31 | — |
| Interceptions thrown | 11 | — | 11 | — |
Rushing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 403 | 33.6 | 438 | 36.5 |
| Rushing yards | 1,661 | 138.4 | 2,114 | 176.2 |
| Yards per carry | 4.1 | — | 4.8 | — |
| Rushing TDs | 18 | — | 25 | — |
Turnovers
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 23 | 1.9 | 29 | 2.4 |
| Fumbles lost | 12 | — | 18 | — |
| Interceptions thrown | 11 | — | 11 | — |
Defense and takeaways
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 11 | — | 11 | — |
| Interception yards | 208 | — | 142 | — |
| Interception TDs | 1 | — | 1 | — |
| Fumbles recovered | 18 | — | 12 | — |
Returns
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | — | — | 9 | — |
| Kick return yards | — | — | 156 | — |
| Yards per kick return | — | — | 17.3 | — |
| Kick return TDs | — | — | 0 | — |
| Punt returns | 18 | — | 29 | — |
| Punt return yards | 148 | — | 168 | — |
| Yards per punt return | 8.2 | — | 5.8 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.