Iowa State team stats
2009 season totals across 13 games, beside what opponents did.
General
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:46:14 | 17:24 | 4:14:25 | 19:34 |
| Offensive plays | 896 | 68.9 | 929 | 71.5 |
| Total yards | 4,741 | 364.7 | 5,406 | 415.8 |
| Penalties–yards | 71–648 | — | 66–540 | — |
| First downs | 252 | 19.4 | 287 | 22.1 |
| Third down | 79–19141.4% | — | 65–17337.6% | — |
| Fourth down | 7–1258.3% | — | 14–2070.0% | — |
Passing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 220–38057.9% | — | 269–43462.0% | — |
| Passing yards | 2,507 | 192.8 | 3,348 | 257.5 |
| Yards per attempt | 6.6 | — | 7.7 | — |
| Passing TDs | 16 | — | 23 | — |
| Interceptions thrown | 15 | — | 17 | — |
Rushing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 516 | 39.7 | 495 | 38.1 |
| Rushing yards | 2,340 | 180.0 | 2,154 | 165.7 |
| Yards per carry | 4.5 | — | 4.4 | — |
| Rushing TDs | 17 | — | 13 | — |
Turnovers
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 28 | 2.2 | 32 | 2.5 |
| Fumbles lost | 11 | — | 17 | — |
| Interceptions thrown | 15 | — | 17 | — |
Defense and takeaways
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 17 | — | 15 | — |
| Interception yards | 133 | — | 140 | — |
| Interception TDs | 0 | — | 0 | — |
| Fumbles recovered | 17 | — | 11 | — |
Returns
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 52 | — | 55 | — |
| Kick return yards | 1,115 | — | 978 | — |
| Yards per kick return | 21.4 | — | 17.8 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 40 | — | 37 | — |
| Punt return yards | 164 | — | 37 | — |
| Yards per punt return | 4.1 | — | 1.0 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.