Iowa State team stats
2010 season totals across 12 games, beside what opponents did.
General
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:29:07 | 17:26 | 3:53:47 | 19:29 |
| Offensive plays | 828 | 69.0 | 884 | 73.7 |
| Total yards | 3,809 | 317.4 | 4,899 | 408.3 |
| Penalties–yards | 71–616 | — | 60–538 | — |
| First downs | 220 | 18.3 | 263 | 21.9 |
| Third down | 68–18137.6% | — | 76–17742.9% | — |
| Fourth down | 9–2339.1% | — | 13–1968.4% | — |
Passing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 211–37356.6% | — | 238–37264.0% | — |
| Passing yards | 2,282 | 190.2 | 2,739 | 228.3 |
| Yards per attempt | 6.1 | — | 7.4 | — |
| Passing TDs | 14 | — | 20 | — |
| Interceptions thrown | 13 | — | 10 | — |
Rushing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 455 | 37.9 | 512 | 42.7 |
| Rushing yards | 1,718 | 143.2 | 2,236 | 186.3 |
| Yards per carry | 3.8 | — | 4.4 | — |
| Rushing TDs | 15 | — | 19 | — |
Turnovers
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 17 | 1.4 | 23 | 1.9 |
| Fumbles lost | 7 | — | 10 | — |
| Interceptions thrown | 13 | — | 10 | — |
Defense and takeaways
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 10 | — | 13 | — |
| Interception yards | 231 | — | 191 | — |
| Interception TDs | 3 | — | 1 | — |
| Fumbles recovered | 10 | — | 7 | — |
Returns
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 54 | — | 36 | — |
| Kick return yards | 1,185 | — | 970 | — |
| Yards per kick return | 21.9 | — | 26.9 | — |
| Kick return TDs | 1 | — | 1 | — |
| Punt returns | 35 | — | 25 | — |
| Punt return yards | 144 | — | 234 | — |
| Yards per punt return | 4.1 | — | 9.4 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.