Iowa State team stats
2011 season totals across 13 games, beside what opponents did.
General
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:58:54 | 18:23 | 4:26:15 | 20:29 |
| Offensive plays | 1,022 | 78.6 | 979 | 75.3 |
| Total yards | 5,025 | 386.5 | 5,557 | 427.5 |
| Penalties–yards | 88–680 | — | 71–579 | — |
| First downs | 273 | 21.0 | 296 | 22.8 |
| Third down | 89–22140.3% | — | 70–19336.3% | — |
| Fourth down | 16–2955.2% | — | 6–1346.2% | — |
Passing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 249–48451.4% | — | 241–42556.7% | — |
| Passing yards | 2,913 | 224.1 | 3,140 | 241.5 |
| Yards per attempt | 6.0 | — | 7.4 | — |
| Passing TDs | 17 | — | 17 | — |
| Interceptions thrown | 10 | — | 17 | — |
Rushing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 538 | 41.4 | 554 | 42.6 |
| Rushing yards | 2,265 | 174.2 | 2,515 | 193.5 |
| Yards per carry | 4.2 | — | 4.5 | — |
| Rushing TDs | 20 | — | 23 | — |
Turnovers
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 35 | 2.7 | 25 | 1.9 |
| Fumbles lost | 18 | — | 14 | — |
| Interceptions thrown | 10 | — | 17 | — |
Defense and takeaways
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 17 | — | 11 | — |
| Interception yards | 181 | — | 260 | — |
| Interception TDs | 1 | — | 1 | — |
| Fumbles recovered | 14 | — | 18 | — |
Returns
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 65 | — | 46 | — |
| Kick return yards | 1,552 | — | 917 | — |
| Yards per kick return | 23.9 | — | 19.9 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 41 | — | 34 | — |
| Punt return yards | 121 | — | 157 | — |
| Yards per punt return | 3.0 | — | 4.6 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.