Iowa State team stats
2012 season totals across 13 games, beside what opponents did.
General
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 5:51:22 | 27:02 | 7:14:11 | 33:24 |
| Offensive plays | 923 | 71.0 | 1,006 | 77.4 |
| Total yards | 4,734 | 364.2 | 5,748 | 442.2 |
| Penalties–yards | 63–552 | — | 83–711 | — |
| First downs | 255 | 19.6 | 296 | 22.8 |
| Third down | 76–19838.4% | — | 85–21040.5% | — |
| Fourth down | 8–1457.1% | — | 11–2445.8% | — |
Passing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 266–45858.1% | — | 288–47560.6% | — |
| Passing yards | 2,783 | 214.1 | 3,449 | 265.3 |
| Yards per attempt | 6.1 | — | 7.3 | — |
| Passing TDs | 28 | — | 18 | — |
| Interceptions thrown | 14 | — | 17 | — |
Rushing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 465 | 35.8 | 531 | 40.8 |
| Rushing yards | 1,951 | 150.1 | 2,299 | 176.8 |
| Yards per carry | 4.2 | — | 4.3 | — |
| Rushing TDs | 10 | — | 19 | — |
Turnovers
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 26 | 2.0 | 26 | 2.0 |
| Fumbles lost | 9 | — | 12 | — |
| Interceptions thrown | 14 | — | 17 | — |
Defense and takeaways
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 17 | — | 14 | — |
| Interception yards | 300 | — | 183 | — |
| Interception TDs | 3 | — | 0 | — |
| Fumbles recovered | 12 | — | 9 | — |
Returns
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 36 | — | 41 | — |
| Kick return yards | 698 | — | 952 | — |
| Yards per kick return | 19.4 | — | 23.2 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 10 | — | 17 | — |
| Punt return yards | 121 | — | 129 | — |
| Yards per punt return | 12.1 | — | 7.6 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.