Iowa State team stats
2013 season totals across 12 games, beside what opponents did.
General
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:19:37 | 31:38 | 5:48:55 | 29:05 |
| Offensive plays | 903 | 75.3 | 918 | 76.5 |
| Total yards | 4,356 | 363.0 | 5,557 | 463.1 |
| Penalties–yards | 66–564 | — | 52–397 | — |
| First downs | 227 | 18.9 | 264 | 22.0 |
| Third down | 70–20334.5% | — | 71–18538.4% | — |
| Fourth down | 13–1968.4% | — | 13–2356.5% | — |
Passing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 232–41555.9% | — | 239–41657.5% | — |
| Passing yards | 2,630 | 219.2 | 2,869 | 239.1 |
| Yards per attempt | 6.3 | — | 6.9 | — |
| Passing TDs | 19 | — | 17 | — |
| Interceptions thrown | 8 | — | 14 | — |
Rushing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 488 | 40.7 | 502 | 41.8 |
| Rushing yards | 1,726 | 143.8 | 2,688 | 224.0 |
| Yards per carry | 3.5 | — | 5.4 | — |
| Rushing TDs | 16 | — | 33 | — |
Turnovers
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 22 | 1.8 | 21 | 1.8 |
| Fumbles lost | 8 | — | 13 | — |
| Interceptions thrown | 8 | — | 14 | — |
Defense and takeaways
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 14 | — | 8 | — |
| Interception yards | 18 | — | 173 | — |
| Interception TDs | 0 | — | 1 | — |
| Fumbles recovered | 13 | — | 8 | — |
Returns
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 50 | — | 34 | — |
| Kick return yards | 1,085 | — | 642 | — |
| Yards per kick return | 21.7 | — | 18.9 | — |
| Kick return TDs | 2 | — | 1 | — |
| Punt returns | 20 | — | 19 | — |
| Punt return yards | 178 | — | 182 | — |
| Yards per punt return | 8.9 | — | 9.6 | — |
| Punt return TDs | 0 | — | 2 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.