Iowa team stats
2019 season totals across 13 games, beside what opponents did.
General
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:56:21 | 32:02 | 6:02:01 | 27:51 |
| Offensive plays | 864 | 66.5 | 835 | 64.2 |
| Total yards | 4,765 | 366.5 | 4,006 | 308.2 |
| Penalties–yards | 56–421 | — | 71–599 | — |
| First downs | 248 | 19.1 | 215 | 16.5 |
| Third down | 78–19041.1% | — | 72–19037.9% | — |
| Fourth down | 15–2171.4% | — | 4–1330.8% | — |
Passing
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 243–41159.1% | — | 248–41759.5% | — |
| Passing yards | 2,976 | 228.9 | 2,544 | 195.7 |
| Yards per attempt | 7.2 | — | 6.1 | — |
| Passing TDs | 16 | — | 14 | — |
| Interceptions thrown | 12 | — | 7 | — |
Rushing
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 453 | 34.8 | 418 | 32.2 |
| Rushing yards | 1,789 | 137.6 | 1,462 | 112.5 |
| Yards per carry | 3.9 | — | 3.5 | — |
| Rushing TDs | 17 | — | 6 | — |
Turnovers
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 12 | 0.9 | 20 | 1.5 |
| Fumbles lost | 5 | — | 8 | — |
| Interceptions thrown | 12 | — | 7 | — |
Defense and takeaways
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 41.0 | — | 35.0 | — |
| Tackles for loss | 75.0 | — | 95.0 | — |
| Interceptions | 7 | — | 12 | — |
| Interception yards | 73 | — | 77 | — |
| Interception TDs | 1 | — | 1 | — |
| Fumbles recovered | 11 | — | 8 | — |
Returns
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 23 | — | 36 | — |
| Kick return yards | 531 | — | 485 | — |
| Yards per kick return | 23.1 | — | 13.5 | — |
| Kick return TDs | 2 | — | 0 | — |
| Punt returns | 15 | — | 11 | — |
| Punt return yards | 121 | — | 73 | — |
| Yards per punt return | 8.1 | — | 6.6 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.