Kent State team stats
2012 season totals across 14 games, beside what opponents did.
General
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 7:13:09 | 30:56 | 6:41:42 | 28:42 |
| Offensive plays | 942 | 67.3 | 1,028 | 73.4 |
| Total yards | 5,436 | 388.3 | 5,744 | 410.3 |
| Penalties–yards | 73–653 | — | 70–659 | — |
| First downs | 264 | 18.9 | 303 | 21.6 |
| Third down | 69–19735.0% | — | 80–20738.6% | — |
| Fourth down | 15–2268.2% | — | 11–2250.0% | — |
Passing
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 198–35855.3% | — | 317–52160.8% | — |
| Passing yards | 2,275 | 162.5 | 3,808 | 272.0 |
| Yards per attempt | 6.4 | — | 7.3 | — |
| Passing TDs | 14 | — | 27 | — |
| Interceptions thrown | 23 | — | 11 | — |
Rushing
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 584 | 41.7 | 507 | 36.2 |
| Rushing yards | 3,161 | 225.8 | 1,936 | 138.3 |
| Yards per carry | 5.4 | — | 3.8 | — |
| Rushing TDs | 36 | — | 15 | — |
Turnovers
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 18 | 1.3 | 38 | 2.7 |
| Fumbles lost | 7 | — | 15 | — |
| Interceptions thrown | 23 | — | 11 | — |
Defense and takeaways
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 11 | — | 23 | — |
| Interception yards | 154 | — | 58 | — |
| Interception TDs | 2 | — | 0 | — |
| Fumbles recovered | 15 | — | 7 | — |
Returns
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 48 | — | 53 | — |
| Kick return yards | 1,039 | — | 1,113 | — |
| Yards per kick return | 21.6 | — | 21.0 | — |
| Kick return TDs | 3 | — | 0 | — |
| Punt returns | 10 | — | 19 | — |
| Punt return yards | 52 | — | 83 | — |
| Yards per punt return | 5.2 | — | 4.4 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.