Nevada team stats
2016 season totals across 12 games, beside what opponents did.
General
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 5:51:32 | 29:18 | 6:08:28 | 30:42 |
| Offensive plays | 830 | 69.2 | 825 | 68.8 |
| Total yards | 4,586 | 382.2 | 5,472 | 456.0 |
| Penalties–yards | 52–482 | — | 72–654 | — |
| First downs | 262 | 21.8 | 265 | 22.1 |
| Third down | 81–16748.5% | — | 81–16549.1% | — |
| Fourth down | 8–1361.5% | — | 14–2263.6% | — |
Passing
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 210–35659.0% | — | 142–24059.2% | — |
| Passing yards | 2,498 | 208.2 | 1,901 | 158.4 |
| Yards per attempt | 7.0 | — | 7.9 | — |
| Passing TDs | 18 | — | 12 | — |
| Interceptions thrown | 5 | — | 9 | — |
Rushing
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 474 | 39.5 | 585 | 48.8 |
| Rushing yards | 2,088 | 174.0 | 3,571 | 297.6 |
| Yards per carry | 4.4 | — | 6.1 | — |
| Rushing TDs | 20 | — | 32 | — |
Turnovers
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 11 | 0.9 | 15 | 1.3 |
| Fumbles lost | 2 | — | 10 | — |
| Interceptions thrown | 5 | — | 9 | — |
Defense and takeaways
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 13.0 | — | 22.0 | — |
| Tackles for loss | 55.0 | — | 65.0 | — |
| Interceptions | 9 | — | 5 | — |
| Interception yards | 101 | — | 59 | — |
| Interception TDs | 0 | — | 0 | — |
| Fumbles recovered | 8 | — | 1 | — |
Returns
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 28 | — | 34 | — |
| Kick return yards | 571 | — | 627 | — |
| Yards per kick return | 20.4 | — | 18.4 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 10 | — | 14 | — |
| Punt return yards | 101 | — | 127 | — |
| Yards per punt return | 10.1 | — | 9.1 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.