Nevada team stats
2017 season totals across 12 games, beside what opponents did.
General
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 5:08:48 | 25:44 | 6:51:12 | 34:16 |
| Offensive plays | 813 | 67.8 | 924 | 77.0 |
| Total yards | 4,771 | 397.6 | 5,656 | 471.3 |
| Penalties–yards | 58–519 | — | 91–873 | — |
| First downs | 238 | 19.8 | 298 | 24.8 |
| Third down | 66–16739.5% | — | 77–17444.3% | — |
| Fourth down | 11–2839.3% | — | 12–2254.5% | — |
Passing
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 270–45159.9% | — | 240–35966.9% | — |
| Passing yards | 3,245 | 270.4 | 3,157 | 263.1 |
| Yards per attempt | 7.2 | — | 8.8 | — |
| Passing TDs | 30 | — | 24 | — |
| Interceptions thrown | 8 | — | 15 | — |
Rushing
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 362 | 30.2 | 565 | 47.1 |
| Rushing yards | 1,526 | 127.2 | 2,499 | 208.3 |
| Yards per carry | 4.2 | — | 4.4 | — |
| Rushing TDs | 12 | — | 24 | — |
Turnovers
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 21 | 1.8 | 19 | 1.6 |
| Fumbles lost | 6 | — | 11 | — |
| Interceptions thrown | 8 | — | 15 | — |
Defense and takeaways
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 23.0 | — | 16.0 | — |
| Tackles for loss | 81.0 | — | 56.0 | — |
| Interceptions | 15 | — | 8 | — |
| Interception yards | 156 | — | 123 | — |
| Interception TDs | 0 | — | 1 | — |
| Fumbles recovered | 11 | — | 6 | — |
Returns
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 44 | — | 28 | — |
| Kick return yards | 908 | — | 625 | — |
| Yards per kick return | 20.6 | — | 22.3 | — |
| Kick return TDs | 0 | — | 1 | — |
| Punt returns | 15 | — | 12 | — |
| Punt return yards | 130 | — | 165 | — |
| Yards per punt return | 8.7 | — | 13.8 | — |
| Punt return TDs | 1 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.