Nevada team stats
2019 season totals across 13 games, beside what opponents did.
General
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:50:14 | 31:33 | 6:05:25 | 28:07 |
| Offensive plays | 941 | 72.4 | 857 | 65.9 |
| Total yards | 4,736 | 364.3 | 5,201 | 400.1 |
| Penalties–yards | 96–772 | — | 77–678 | — |
| First downs | 250 | 19.2 | 258 | 19.8 |
| Third down | 75–20636.4% | — | 60–17135.1% | — |
| Fourth down | 14–2458.3% | — | 15–2560.0% | — |
Passing
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 309–49961.9% | — | 246–40760.4% | — |
| Passing yards | 3,238 | 249.1 | 3,261 | 250.8 |
| Yards per attempt | 6.5 | — | 8.0 | — |
| Passing TDs | 14 | — | 31 | — |
| Interceptions thrown | 11 | — | 13 | — |
Rushing
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 442 | 34.0 | 450 | 34.6 |
| Rushing yards | 1,498 | 115.2 | 1,940 | 149.2 |
| Yards per carry | 3.4 | — | 4.3 | — |
| Rushing TDs | 16 | — | 18 | — |
Turnovers
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 24 | 1.8 | 19 | 1.5 |
| Fumbles lost | 11 | — | 8 | — |
| Interceptions thrown | 11 | — | 13 | — |
Defense and takeaways
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 30.0 | — | 35.0 | — |
| Tackles for loss | 84.0 | — | 148.0 | — |
| Interceptions | 13 | — | 11 | — |
| Interception yards | 85 | — | 89 | — |
| Interception TDs | 1 | — | 0 | — |
| Fumbles recovered | 13 | — | 15 | — |
Returns
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 36 | — | 22 | — |
| Kick return yards | 645 | — | 459 | — |
| Yards per kick return | 17.9 | — | 20.9 | — |
| Kick return TDs | 0 | — | 1 | — |
| Punt returns | 19 | — | 32 | — |
| Punt return yards | 185 | — | 237 | — |
| Yards per punt return | 9.7 | — | 7.4 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.