Rice team stats
2016 season totals across 12 games, beside what opponents did.
General
| Rice | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:05:04 | 30:25 | 5:54:56 | 29:35 |
| Offensive plays | 895 | 74.6 | 815 | 67.9 |
| Total yards | 4,618 | 384.8 | 6,049 | 504.1 |
| Penalties–yards | 69–566 | — | 91–788 | — |
| First downs | 261 | 21.8 | 258 | 21.5 |
| Third down | 67–18236.8% | — | 62–15939.0% | — |
| Fourth down | 11–1764.7% | — | 10–1758.8% | — |
Passing
| Rice | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 241–41258.5% | — | 214–33863.3% | — |
| Passing yards | 2,582 | 215.2 | 3,452 | 287.7 |
| Yards per attempt | 6.3 | — | 10.2 | — |
| Passing TDs | 16 | — | 25 | — |
| Interceptions thrown | 5 | — | 10 | — |
Rushing
| Rice | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 483 | 40.3 | 477 | 39.8 |
| Rushing yards | 2,036 | 169.7 | 2,597 | 216.4 |
| Yards per carry | 4.2 | — | 5.4 | — |
| Rushing TDs | 23 | — | 30 | — |
Turnovers
| Rice | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 18 | 1.5 | 11 | 0.9 |
| Fumbles lost | 8 | — | 6 | — |
| Interceptions thrown | 5 | — | 10 | — |
Defense and takeaways
| Rice | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 21.0 | — | 32.0 | — |
| Tackles for loss | 67.0 | — | 72.0 | — |
| Interceptions | 10 | — | 5 | — |
| Interception yards | 23 | — | 120 | — |
| Interception TDs | 1 | — | 1 | — |
| Fumbles recovered | 7 | — | 9 | — |
Returns
| Rice | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 34 | — | 35 | — |
| Kick return yards | 648 | — | 798 | — |
| Yards per kick return | 19.1 | — | 22.8 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 18 | — | 22 | — |
| Punt return yards | 47 | — | 124 | — |
| Yards per punt return | 2.6 | — | 5.6 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.