UConn team stats
2016 season totals across 12 games, beside what opponents did.
General
| UConn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 5:58:29 | 29:52 | 6:01:31 | 30:08 |
| Offensive plays | 798 | 66.5 | 862 | 71.8 |
| Total yards | 3,840 | 320.0 | 4,929 | 410.8 |
| Penalties–yards | 43–339 | — | 59–502 | — |
| First downs | 205 | 17.1 | 253 | 21.1 |
| Third down | 61–18133.7% | — | 73–18140.3% | — |
| Fourth down | 11–2347.8% | — | 13–2259.1% | — |
Passing
| UConn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 213–38056.1% | — | 265–41464.0% | — |
| Passing yards | 2,432 | 202.7 | 3,176 | 264.7 |
| Yards per attempt | 6.4 | — | 7.7 | — |
| Passing TDs | 8 | — | 20 | — |
| Interceptions thrown | 7 | — | 11 | — |
Rushing
| UConn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 418 | 34.8 | 448 | 37.3 |
| Rushing yards | 1,408 | 117.3 | 1,753 | 146.1 |
| Yards per carry | 3.4 | — | 3.9 | — |
| Rushing TDs | 11 | — | 19 | — |
Turnovers
| UConn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 19 | 1.6 | 11 | 0.9 |
| Fumbles lost | 8 | — | 4 | — |
| Interceptions thrown | 7 | — | 11 | — |
Defense and takeaways
| UConn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 17.0 | — | 38.0 | — |
| Tackles for loss | 54.0 | — | 95.0 | — |
| Interceptions | 11 | — | 7 | — |
| Interception yards | 6 | — | 148 | — |
| Interception TDs | 0 | — | 2 | — |
| Fumbles recovered | 4 | — | 8 | — |
Returns
| UConn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 39 | — | 12 | — |
| Kick return yards | 740 | — | 217 | — |
| Yards per kick return | 19.0 | — | 18.1 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 3 | — | 16 | — |
| Punt return yards | 21 | — | 157 | — |
| Yards per punt return | 7.0 | — | 9.8 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.